EMOTIONS

DYNAMICS AND GAMES

INDIVIDUALS AND GROUPS

KitCo allows people to develop their emotional intelligence

KitCo accompanies you in learning emotional management to know how to enjoy life

The connection between what we feel, think and act is the basis of emotional education

◦ Emotional management ◦ Emotions ◦ Mental health ◦

Learning to recognize our emotions, embrace them and be able to respond to what they tell us - controlling what we want to do with our behavior - allows for a better relationship with ourselves, with others, and in general with the world.

ON EMOTIONS

Inadequate emotional management can produce failures in communication and interpersonal relationships, excesses in eating behavior, excessive consumption of certain drugs and even drugs and alcohol.

True emotional intelligence is achieved by knowing, recognizing and becoming aware of our emotions, extracting useful information from them that allows us to face challenges constructively and assertively. 

GAMES

GROUPS

Games based on all levels of emotional intelligence: from understanding what emotions are, learning emotional vocabulary, learning to recognize emotions in themselves and in others, learning to manage them, etc. 

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GAME OF “EMOTIONAL MAP”

The Emotional Map game will allow students to learn to recognize the emotions they are feeling more intensely and frequently in order to better understand themselves and carry out appropriate emotional management. As a group, it encourages empathy, the expression of feelings and assertive and effective communication.

To play, we take an emotion card, look at the image to connect with the part of the brain related to intuition and emotion, turn the card over and read the emotion and its definition, connecting with logic and reason. We ask ourselves: Do I feel this emotion with high frequency or low? With high or low intensity? 

Depending on how we feel the emotion, in terms of intensity and frequency, we place the card in one quadrant or another of the emotional map. 

In the case of playing individually, after finishing the game, we will have our emotional map. A map that gives us information about which emotions we are feeling with more intensity and frequency; as well as information about how we are feeling emotions in general at this stage of our life. This information will be the basis for proceeding with KitCo's emotional management dynamics.

In the case of playing in a group, we will express what makes us place the emotion in said quadrant. Our colleagues will have the "KitCo Emotions Question Card" to help us understand and recognize our emotions for good emotional management. For example, they may ask us: in which part of the body do you feel the emotion? Do you remember the last time you felt it?, etc. 

MATCH "HOW DO I FEEL WHEN? “

The game “How do I feel when?” Its objective is to get to know ourselves and others better. What helps us to promote empathy and assertive and effective communication. 

It is played in a group and consists of selecting one of the situations indicated on the game board, without the teammates knowing. We take a card of emotions that inspires us to respond how we feel in that situation. The card is shown to the classmates and they must guess what situation it is, one of those indicated on the board, the one that makes us feel the way shown on the emotion card. 

We can play with the KitCo situation board, or with a board made by the situation players themselves who live in their day to day.

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MATCH "EMOTIONAL DICTIONARY “

The game "Emotional Dictionary" is played in a group with the aim of acquiring emotional vocabulary and learning to recognize emotions in the body.

Initially, the six cards of the basic emotions of KitCo are worked on. At KitCo we remember that there are no positive or negative emotions, they are all necessary, and what is positive or negative is the information that we get from the emotion. In this game it will be shown what each of the emotions are for. For example, fear serves to prevent us from danger, etc. Thus, once we have obtained the useful information of the emotion, we must take control of the situation to take action, an action that satisfies us.

MATCH "GUESS THE CARD “

The game "Guess the Card" is played in a group with the aim of promoting self-esteem, empathy, emotional expression and assertive and effective communication, as well as group cohesion.

Use the images as a base of inspiration to answer questions such as: what image inspires someone? What image inspires us to remember a certain moment? etc.  

Each player has several images. On his turn, the player places an image on the table saying, for example: “this image inspires Laura” (also a player in the group). All the players, except one who is turned and cannot see the game table, must place an image card that inspires Laura. The turned player must guess which was the first playing card, the card that the player in his turn has placed that inspires him on Laura. 

The richness of the game is that each player expresses what in the image has inspired them about the person, situation, etc. in this case on Laura, thus creating magical connections between those who play.

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DYNAMICS

INDIVIDUALS

Dynamics to learn about emotions, you will be able to discover what emotions are and what they are for. You will learn to identify them as "friends" to make a good emotional management. You will answer questions such as: how intensely and frequently do I feel this emotion? What makes me feel this way? In what part of the body do I feel it? What does this emotion mean to me?, etc. 

DYNAMICS OF THE “EMOTIONAL MAP”

The person will analyze in a visual way how they are experiencing emotions in their day to day life. You will see, on your own emotional map, which emotions you are feeling most intensely and frequently. You will do a process of self-knowledge for your self-regulation and improvement of emotional management. 

Learning to express your emotions and feelings will allow you:

    • learn emotional vocabulary. If you try to express the emotion you will make an effort to put the most appropriate name to said emotion.
    • Strengthen interpersonal relationships. improving communication. Expressing our emotions allows us to get closer to our friends, partner, parents, etc. improving communication, allowing them to know us better and being able to receive the understanding and support of others.
    • listen to ourselves. Expressing our feelings allows us to listen to ourselves, observe what we are saying and reflect on it. You can also discover or ask yourself what you need. Emotions give us clues about what we need to make us feel good.
    • Know ourselves better. Expressing our emotions or feelings will allow us to become aware of what we feel in order to analyze ourselves better and achieve coherence between what we are and what we feel, making us feel fuller.
    • Improves our self-esteem. When we don't say what we feel, we are somehow repressing our personality. On the other hand, when we express it, we are putting in value what we feel and it allows us to feel heard, understood, accepted, etc.
    • Release the tension generated especially by unpleasant emotions.

KitCo Professional

Final price

119 €

Complete KitCo: Cards of Talents, Values and Emotions, with all the dynamics and games. 

Professional KitCo It has two main functionalities:

(1) As a visual support tool to make your own dynamics as a professional. you have 139 cards with inspiring images on one side and the concept and definition on the other. 33 cards of talents, 50 cards of emotions, 56 letters of values and 16 letters from SDG (on sale). Available in several languages: Spanish, Catalan and English.

(2) As a tool to carry out different individual, groupal or team dynamics. You will find dynamics such as: discover your talents, discover your ideal profession, be aware of your genuine values ​​and how present you are in life, know the values ​​of your team or company that allow consistency in decision-making, find your «ikigai”, purpose in life, recognize and manage your emotions, dynamics of coherence with your essence, among others, etc.

Designed to carry out the dynamics from a complete reflection, converging intuition and emotion through the inspiring images of the cards with logic and reason through the reading of the concepts and definitions of the cards.

Professional KitCo contains a web link with support content to do the dynamics, as well as downloadable files. This content and files are updated with the co-creation of the KitCo community. So you will have new ideas, new games and dynamics, new files and new inspiration to work with the same tool.

Common content (KitCo Professional, KitCo Friends & Family and KitCo Schools): 

    • 33 talent cards 
    • 56 stock cards
    • 50 emotion cards
    • 1 board – Emotional Map
    • 1 anti-stress rubber ball
    • Portable container case
    • KitCo Complete Experience Guide Book that includes:

(I) Group Dynamics and Games:

      • Sets emotions: mime of emotions, emotional dictionary, how do I feel when?, how are you?, guess the card, emotional map, connecting; 
      • Game of talents: who represents these talents?;
      • sets values: the values of the group, family, friends or partner and the values of the team or company;
      • group game of SDG: the team's sustainable development goals.

(II) Dynamics and Individual Games:

      • dynamics of emotions: emotional map dynamics, daily emotional development and my visualization map
      • dynamics of values: discovering my values and dynamics discovering my SDGs.
      • dynamics of talents: discovering my talents, discovering my value proposition, discovering my profession, coherence with my essence and discovering my Ikigai.
    • Web link with support content to do the dynamics, as well as downloadable files: 
      • Test and talent template
      • values template
      • Coherence template with your essence
      • Ikigai Template
      • Addendum of talents vs professions.
      • KitCo Guide Complete Digital Experience
    • Free regular updates of the web link content from the co-creation of the KitCo community. So you will have new ideas, new games and dynamics, new files and new inspiration to play with the same tool.

Additional content for being KitCo Professional (unlike KitCo Schools or KitCo Friends & Family):

    • 17 ODS cards (in promotion)
    • Professional User for the KitCo Digital Platform (in promotion)
    • In the KitCo Professional Web Link you will find the following content designed for professionals:
      • Report client template. 
      • Infant and Primary School Program
      • ESO and Baccalaureate School Program
      • More than 90 KitCo activities adapted to the age and characteristics of each school year.  
      • This KitCo Professional web link presents all the content of KitCo Schools and KitCo Friends & Family, as well as additional content designed for professionals.  

Letters available in the following languages: (1) Spanish – English, (2) Spanish – Catalan, (3) Catalan – English

NOTE: The cards have inspirational images on one side and the concept of the emotiontalent either worth, and its definition.

 

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